More Platforms, More Players, More Reach

Your Godot game running on consoles, with a single click!

Looking for the freedom to take control of your game and publish across consoles without necessarily relying on external porting studios? With W4 Consoles, we’re opening up the gaming console market for development studios of all types—from solo developers and growing indie teams to larger studio groups.

W4 Consoles is a powerful solution designed to unleash the full potential of Godot Engine by unlocking publishing to gaming consoles, a $53 billion global market.*

And the best part? W4 Consoles offers cost-effective packages to fit your studio's needs—whether you're just getting started or looking to scale.

Available now - why not get started today?    


Pricing Plans

Key Features


  • Multi-Platform Support: W4 Consoles supports development for Nintendo Switch™, Xbox Series X|S, and PlayStation®5 and is optimized for Godot Engine 4.3 and higher, ensuring compatibility with the latest engine releases.
  • C# Integration: Beta support for C# scripting for Nintendo Switch and Xbox Series X|S, enabling teams to use their existing skills and codebase seamlessly across each platform.
  • Full Source Code Access: Includes full access to the source code, ensuring complete control over the development process supporting full customization and the option to adapt to suit each project's unique needs.
  • Comprehensive Engine Support: Leverage the full range of Godot engine features, from the physics system, rendering and input handling, tailored for each console.
  • Achievements, Trophies, and Cloud Saves: Implement platform-specific achievements and cloud save functionality, providing a consistent and engaging experience for players.
  • Up-to-Date SDKs: We track the latest stable SDK versions and vendor pipeline releases to keep your projects current with platform requirements.
  • Private Repository Access: Secure access to a private repository post-purchase to ensure that only authorized development team members can work on your console projects.

W4 Advantage

Porting games to consoles can be challenging with any game engine, but using an open-source engine like Godot presents unique hurdles—most notably, the inability to include console support directly within the official engine due to the proprietary nature of console SDKs. 

W4 Consoles addresses this challenge by providing developers with ready-to-use export templates for Nintendo Switch, Xbox Series X|S, and PlayStation 5, making it easier to bring your Godot projects to a much broader market.

Pricing Plans

Starter

Pro

Enterprise

Good for…

Small to midsize independent companies

Medium sized companies

Large companies

Company Size Max

30

30

Unlimited

Yearly company revenue or funds raised

< $300,000

> $300,000

N/A

One Console Platform 

$68/mo or  $800 /yr

$4,000 /yr

Custom pricing

Two Console Platforms

$130/mo or $1,500 /yr

$7,500 /yr

Custom pricing

Three Console Platforms

$170/mo or $2,000 /yr

$10,000/yr

Custom pricing

License Buyout Option

✖️

✖️

✔️

Source Code

✔️

✔️

✔️

Ongoing Updates

✔️

✔️

✔️

Bug Handling

Standard

Expedited

Expedited

Premium Support

✖️

Optional

✔️

Purchase Application

Nintendo Switch and Xbox Series X|S Ports are ready for purchase now. We only offer yearly plans, but we do offer monthly payment options.

PlayStation 5 

Join the Early Access Program

Eager to get your game onto the PlayStation 5 consoles? Our Early Access Program (EAP) gives you a head start by providing early access to W4 Consoles for PS5® before its official release. You'll get access to the source code, direct support from our development team, and the chance to provide feedback that will help shape the final product.

The EAP includes premium support, meaning priority assistance with technical issues, troubleshooting, and guidance. Your input will play a key role as we refine the platform to ensure seamless integration and optimized performance on PS5.

Don’t miss out—apply now to start building for PlayStation 5 today!


Apply for the PlayStation 5 EAP

FAQ

Still have questions?

“Nintendo Switch” is a trademark of Nintendo.

“Xbox” is a trademark of the Microsoft group of companies.

“PlayStation”, “PS5 Logo”, and "PlayStation Family Mark" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Other product names, service names, logos and/or company names used in this website are trademarked and copyrighted properties of their respective owners and/or licensors.

*Source: Newzo

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