W4 Consoles is a middleware software that serves as a technology layer, enabling seamless portability of games across multiple target platforms (Nintendo Switch™, Xbox Series X|S™, PlayStation®5), providing a standardized framework for efficient game porting.
Open Source? No Problem
Launching games on consoles can be challenging on any game engine, but using an open-source engine poses some specific issues – namely that console support cannot be built into the engine due to the proprietary nature of console SDKs. W4 Games solves this issue for Godot Engine users by providing ready-to-use export templates for Nintendo Switch, Xbox Series X|S, and PlayStation®5.
We’ve Got You
W4 Games Consoles solution will be approved middleware by the console manufacturers, which guarantees compatibility and compliance. Our solution is developed from the ground up for Godot 4 and is kept up to date with new Godot releases. It’s also a future-proof solution that will offer compatibility for new consoles as they are released.
Let’s Get Technical
You will have full source code access to customize and optimize as necessary. Ports run directly on console platform APIs with no hacks or middle layers. Leveraging native APIs guarantees peak performance during porting.
We have recently announced pricing for our console ports. Find all the details, including a FAQ, here.
“Nintendo Switch” is a trademark of Nintendo.
“PlayStation” is a registered trademark or trademark of Sony Interactive Entertainment Inc.
W4 Cloud is a technology layer powered by open-source technology, designed for developers seeking to seamlessly integrate multiplayer functionality to their project.
Keep It Simple…
W4 Games’ Cloud solution allows you to integrate multiplayer functionality easily. Our developer tools are user-friendly and are built by the same people who built Godot’s Networking systems, making you feel right at home.
Come One Come All
Whether servicing a small community, launching a large-scale multiplayer game, or anywhere in between – our solutions can scale with your game. No need to invest in expensive infrastructure up front – launch your game with multi-region support by default.
Let Us Take Care of It…
Multiplayer infrastructure has a lot of moving parts, you can rely on our infrastructure team to ensure reliability by minimizing any downtime and fast resolution of technical issues, so you don’t have to.